Minimap Y-flip consistent across snapshot/rect/nav (was upside-down + drag fly-off)
sigma renders Y↑ (large raw Y = top). All 3 minimap components used no-flip convention → snapshot upside-down, rect inverted, click-to-pan sent camera to garbage coordinates. Fixed with consistent Y-flip + coordinate-space-correct pan delta.
v104.0.62026-06-03
·MinimapSnapshotCanvas: canvasY = offsetY + (maxY-y)*scale. Large raw Y → top of minimap.